DOCENT
FROM IDEA TO PROJECT
The DoCENT Project was co-funded by the Erasmus+ Programme of the European Union (Grant Agreement 2017-1-IT02-KA203-036807).
Both creativity and digital technologies are considered central for success and development in today’s society. The labour market depends more and more on employees’ inventiveness and digital skills. As a result, digital and creative competences have gained the attention of EU policies and have become crucial educational objectives. Nevertheless, EU education fails to keep pace with the creative and digital economies. Although these are current topics in initial teacher education (ITE) policies, curricula usually do not address them in a systematic way. DoCENT was the response to the aforementioned needs and aimed to enhance digital creativity in ITE contexts. The 2-years project developed, implemented, validated and disseminated an innovative model to guide teacher educators in applying digital creative teaching practices. The DoCENT model used approaches as manipulative technologies, robotics, digital making and digital games and adopted a cross-curricular approach, to which digital creativity can be applied to any subject, i.e. STEM, social studies and creative expression.
The role of SMARTED: The DoCENT APP is a serious game for teachers and teacher educator in order to improve the digital creativity in teacher education.
In this game you will be a teacher using digital technologies in his/her lessons. The class needs your guidance and you will have to make decisions. At the end of the scenario we will analyse how your decisions influenced students.
THE PRODUCT DEVELOPED BY SMARTED
The DoCENT APP is a serious game for teachers and teacher trainers to enhance digital creativity in teacher education.
In this game you will be a teacher using digital technologies in your lessons. The class needs your guidance and you will have to make decisions.
At the end of the scenario we will analyse how your decisions have influenced the students.