Discover our interactive products and the European research projects we are involved in.

An innovative system based on RFID technology to create interactive conceptual maps ("Talking Maps"). It makes learning inclusive and multisensory.

An interactive hardware tablet for Technology Enhanced Learning. It allows using real tangible objects (TUI) to interact with software, offering an inclusive learning experience perfect for SEN.
Our proprietary technology (SDK) that simplifies serious game development via a visual editor. It supports native integration with tangible interfaces (RFID/NFC).

An educational serious game that transforms a cultural visit into an interactive investigation. Solve historical puzzles and unveil mysteries by exploring heritage.

Promotes career guidance in high schools and raises awareness of environmental challenges, guiding teenagers towards sustainable careers using e-learning.

Supports teachers in improving professional skills with Special Educational Needs (SEN) students through innovative methods and Artificial Intelligence.

Prepares future graduates for the European labor market by improving transversal skills with the development of inclusive, multisensory educational games.

Increases resilience skills of mental health professionals in Europe through distance non-formal training based on Positive Psychology.

Prevents NEETs and improves higher education practices by developing innovative teaching methodologies based on a positive future vision.

Provides an innovative solution for university teachers, nurturing flexible educational practices and self-regulated learning in distance and blended environments.

Supports teachers in finding innovative educational strategies based on inclusive technologies to enhance learning through storytelling and tangible objects.

Creates an innovative pedagogical approach for teacher training, developing MOOCs to support education and integration with new technologies.

Erasmus+ project supported by the Goethe-Institut creating interactive learning experiences to foster cooperation and cultural exchange among European students.

Develops an innovative learning platform in enology, combining game-based approaches with olfactory learning for wine tasting.

Enhances Erasmus university language courses through a mobile app powered by game-based learning and tangible interfaces to foster student inclusion.

Develops and implements an Adaptive Learning system for the study of Statistics, leveraging advanced digital technologies.

Enhances teacher education by boosting their digital creativity and providing methodologies to effectively integrate new technologies into teaching.

Supports teachers in conflict resolution and cultural diversity management through the development of a MOOC and a Serious Game.
We are always looking for new consortia and stimulating partners to write the next page of innovation in Europe. Let's get in touch!
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